Development Forum |
|
| Lollipop Lord
C-Rex
|
6/1/2009 | |
Hi guys. I've recently decided to try my hand at making a brand new breed. I am pretty good with Genetics, but the only things I cannot figure out are Sprites and scripting the breed together.
Here's a couple of questions:
Is there a way to make more than one sprite file at a time instead of having to do all 3392 individually?
Once I've made the genetics and sprites, how do I compile the breed together so I can make an egg file ingame?
I've never done any of this before, and I'm hoping to be able to learn it so I can give the Creatures Community a little surprise at the next CCSF . |
Norngirl
|
6/1/2009 | |
Hiya there,its good to see new breed creators coming ^^
as being a breed creator myself,i can only say,as far i know,sadly no,you have to edit the sprites one by one ^^' As you might know,the bodyparts are seperated in theyre own sprites,head allways having most images,while the other has less,but still its a lot of work ^^' All you need is fantasy,patience and a artistic side and a good paint progy X3
You can save all the images from a sprite,by using spritebuilder then export s bmp,i belive..
but then you have to edit them one by one..i have a faint memory of some people said you can import all of the images at once in adobe and doing something with a layer option,im not very familiar with that,since i take my time edit the bodyparts one by one in adobe ^^'
when done whith the sprites,
you only have to make sure you open genetic kit,alter the apperance genes,so they use the slots you choosed,as for making egg agents,is a thing i cant do by myself,but i belive people use a proggy called pray ^^'
Oh and yes,breeds need att files too,as far you dont do anything thats differ from most breed bases *large wings,big horns,extrem long tails etc* then your'e fine copy the existing set of atts of the base you working on ^^
I made a breed tut,not complete but it has quite most of the important stuff in it,i allready gave out it to a few people,but i have no clue if you are interessted,as well if you're pc is handling rtf documents that has images inside ^^'
anyhow,good luck with making a breed,and if theres something more you wanna know,i can try to be more clear and explain ;P
|
Lollipop Lord
C-Rex
|
6/2/2009 | |
Thanks Norngirl. I might try later this summer. |
firrenzicz
|
6/2/2009 | |
I also have contemplated making a norn breed, but meh looks like it needs too much time.
It's not the art itself as much as the hude amount of time! And it's the genetics I get rather confused with too, lol.
Also, I heard to make spriting faster, using a 3D modeller REALLY helps, there's a guide on here showing how to use the camera angle to get shots of the norn's features in different positions -as creature labs did...Instead of doing them all individually, which is fine and dandy but just takes forever/can be inconsistent.
But all in all, good luck to you, just be prepared for a nice big project =P
OH and there's another tutorial on here that shows how to make the egg agent file!
Now to remember which part of the site... |
Lollipop Lord
C-Rex
|
6/3/2009 | |
Thanks everyone. However, I'm having problems locating the Chichi Norn Sprites. I've tried looking for c.16 files beginning with D, but I can't find them. |
Peppery One
Papriko
|
6/4/2009 | |
The sprite names work a bit different. Norngirl showed me once how:
The first letter defines the body part:
A = Head
B = Body
C = left hip
D = left leg
E = left foot
F = right hip
G = right leg
H = right foot
I = left shoulder
J = left arm
K = right shoulder
L = right arm
M = tail base
N = tail tip
The first number defines gender and species slot (Norn slot, Grendel slot, Ettin slot, Geat slot)
0 = male norn
1 = male grendel
2 = male ettin
3 = male geat
4 = female norn
5 = female grendel
6 = female ettin
7 = female geat
The second number defines the age:
0 = baby
1 = child (usually not used, baby sprites will be used here)
2 = adolescent
3 = youth (usually not used, adolescent sprites are used here)
4 = adult
5 = old
6 = senile (same as child and youth)
The last letter defines the breed slot.
So would a05d.c16 the male, old chichi norn head for example.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
Norngirl
|
6/5/2009 | |
Yep as papriko say ^^
only wanted to correct that in c3/ds,its Baby and child who share same sprites,not adolscent ^^'
but others correct,
youth and adult share same sprites, and old and senile share same ^^
The only differ is there for people who want to make differ ages for example,one for old age,one for senile ;P
hmm the chichi can be sometime tricky,but the sprites should be there ^^' Hopefully you can find them :3 |
Peppery One
Papriko
|
6/5/2009 | |
Oh, yes! you're right, Norngirl. I will correct that quick.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
Wiimeiser
|
6/9/2009 | |
It doesn't matter if you leave some ages out, they'll simply use the sprites they had before.
Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik! |
|