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describe your ideal creatures game   
daz

daz
United Kingdom  


  8/12/2018

every game in the series has things people love and things people wish were different, so if you were hypothetically in charge of creating the next game in the series, which qualities from each game would you carry over? what changes and other touches would you add? what would your design philosophy be, how would your norns look and behave, what sort of mood would you want your world to capture? would you focus on exploration and discovery, breeding, creature complexity? etc etc, i just want to hear what the perfect sequel would be like for you. go crazy, if it's a photo real virtual reality with genuinely sentient ai you want let's hear it!
 
veevveeeza

veevveeeza



  8/13/2018

Hmm this is a tricky question.
If i were to make a creatures game,I would make it a RPG game,Where the Hand is the guider,Your warriors are your norns,And your enemies are the grendels,You get better weapons via the Ettins and their shops. (And this may sound messed up but)Your warriors breed which usually takes 1 minute,And when their done the egg usually takes 30 seconds,And once that hatches your warrior is a mix of the two parents of that ideal warrior,Genders are 50/50.Grendels can be tamed, but through cheese.And if you do succesfully tame the Grendel,you can either fight with them or train them.
Critters will benefit you, some are rideable and can take you to the nearest EttinShop,or they can be food sources for your norns!Every day you get new Norn eggs,They usually will hatch into C3 or DS norns,Sometimes they will hatch into C2 or C1 norns.
You have 5 different areas,Norn heaven,Ettin Wasteland (A very good place to find EttinShops)WaterLand(Nice place to get food for norns)And last,Grendel Hell (Loads of grendel baddies).
Feeding your norns you can go wherever you want but the best place is WaterLand,When you battle enough grendels,your norns get tired and go to sleep for a hour, if you want to decrease this rate,you feed your norns cheese!
Thats it for now




i love waffel! :P

 
Pixis

Pixis


 visit Pixis's website: Pappus Café
  8/13/2018  1

Ooh, this is a really fun question!

Personally, I'd like something similar to DS as it is currently, though perhaps with all major bugs fixed ([nlaugh])! However, instead of being confined to such a small space, I'd love if there were several large, open worlds (think like C1/C2's Albia maps). Maybe it could be like a Warp simulator?!

You start in one world and then, after exploring for a while, you come upon the Warp, where you can choose to travel to several others. In true Creatures spirit, you can do whatever you want - choose to stay in one place and just breed Norns to your heart's content, or you can travel and explore and see all there is to see.

Bonus: While some of the other worlds only have wildlife, maybe some of them have Grendels, Ettins, or wild groups of Norns! Perhaps you could be like the Lone Shee and take a creature or two back to your home world with you? [nwink]

There are other things that could be considered too, like the option to start in a random world - imagine starting in a world full of hostile Grendels with only one or two Norns! It could be like a race to survive, keep them out of harm's way and find the Warp to get out. I think stuff like that would be a lot of fun, maybe when you start a world you'd get a choice between "randomized story mode" or "sandbox".




 
veevveeeza

veevveeeza



  8/13/2018

Pixis wrote:
Ooh, this is a really fun question!

Personally, I'd like something similar to DS as it is currently, though perhaps with all major bugs fixed ([nlaugh])! However, instead of being confined to such a small space, I'd love if there were several large, open worlds (think like C1/C2's Albia maps). Maybe it could be like a Warp simulator?!

You start in one world and then, after exploring for a while, you come upon the Warp, where you can choose to travel to several others. In true Creatures spirit, you can do whatever you want - choose to stay in one place and just breed Norns to your heart's content, or you can travel and explore and see all there is to see.

Bonus: While some of the other worlds only have wildlife, maybe some of them have Grendels, Ettins, or wild groups of Norns! Perhaps you could be like the Lone Shee and take a creature or two back to your home world with you? [nwink]

There are other things that could be considered too, like the option to start in a random world - imagine starting in a world full of hostile Grendels with only one or two Norns! It could be like a race to survive, keep them out of harm's way and find the Warp to get out. I think stuff like that would be a lot of fun, maybe when you start a world you'd get a choice between "randomized story mode" or "sandbox".



Hmm.. That sounds a lot like the PS1 Creatures..Still good idea though!




i love waffel! :P

 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  8/13/2018

My ideal Creatures game would have a world filled with varied biomes and ecosystems, where all the animals have their own genetic determining factors, food chains and natural selection. Within each biome would be Creatures just like the C3/DS Creatures with the same functionality, but with more complex genetics and better brains. There would be tools ingame that could allow you to monitor them and tweak them around, but also more dedicated tools for that like we have right now with the Genetics Kits. A building mechanic would also be a part of it, allowing you to make homes for your Creatures and alter the ecosystem around them to see what would happen.

Creator of the TWB/TCB genome base.

 
Arnout

Arnout



  8/13/2018

One thing that I would definitely let carry over into the next game is the complexibility of the Creatures themselves. The hundreds of (mutable) genes that form their digital DNA add so much character to every single Creature. It would be a waste not to include this in a new (mainstream) game in the series.
Secondly, a lot of video games these days have options for multiplayer and/or for online sessions. I wouldn't release my next Creatures game without options to warp Creatures to your friends or to connect your worlds to each other. Perhaps it would be fun if players could join competitions for high scores or inhabit a single world in a team (represented by a Creature type) to compete for resources and space.
Another matter that I find important in the current games is the big sandbox that the world in each game is. That's why I would design the Creatures world as a great (star)ship with multiple interchangeable metarooms. Similar to the Biodome, players choose a (few preset) metarooms with different biomes upon creating a new world. Later in the game, players can unlock more docks on the ship and more metarooms/biomes as time goes on, allowing people to customize their own worlds and perhaps make their own metarooms and objects.
As for the Creatures themselves, I'd stick to having at least Norns, Grendels and Ettins. One thing that bothers me in the latest games is that the official Creatures have very little mutual morphological differences between them. In C3/DS norns usually only have different colors and hairstyles and sometimes different ears. In the older games (most notably C1) Norns seemed to have a lot more differences in their shapes. I think the Fox/Puppy Norn has a feathery tail? Though developing this idea in a new game would require more time than making Creatures with more similar designs, it would add more character to different breeds and make for more interesting crossbreeds. Speaking of crossbreeding, I think it would be very cool to have heritable skin colors and intermediary shapes and such.

Anyhow, like many popular games these days, I'd settle with a 3D world, but make the game a sidescroller similar to the first two Trine games. This way the game will stay true to the original games (2D), but the new graphics might just attract a decent audience.

 
Jeeminee

Jeeminee



  8/14/2018

I would love to play creatures as a 3d adventure game.
With a story mode and sandbox , and more possibillities within de eco systems.
But, if there ever would be coming a game in 2D, I'll play it anyway of course. :) 3d is not a must.
Most important for me that it will be not a childish game. And the creatures must be looking as cute as they are now and just steel our hearts. [heart].

Storymode with tasks or missions and things to find and unlock.
Like machines, objects or a new color for your norns or eggs,
plants, foods ,mods,drinks,medicines,toys, new rooms or maybe a whole planet to explore!


Another wish is: More character to the norns, more complex genetics, and more different looks and colors (also for grendels and ettins). And a more natural breedingmix in colors and looks, so you get a more realistic evolution idea.

Choosing from a few different worlds at the start, ( or unlock more later) and maybe even interact between the different worlds ( norns travelling, food traiding).

A build mode to make your own metarooms and decorating your world would be a lot of fun too I think.(a bit like the gardenbox).


 
Gulliver

Gulliver



  8/15/2018

Adventure mode: No! Creatures has always been more of a playground than a game and that, for me, is a large part of its uniqueness. Maybe an "analyse this fish to learn the genes for gills" machine would be good for a slow unlocking of things that would be hard to evolve into in the time frame most of us play, but that would be more than enough for me.

Black and White is one of the best comparisons in terms of AI/AL and the adventure-ness of it is great until things get hard, when suddenly all you want to do is play with your tiger and there's someone throwing fireballs at you and you can't keep up.

I enjoyed the "walking in the ruins"-ness of C1 and C2; you saw signs that something else once lived there but didn't any more. The C2 shee statue and lab hinted at something but didn't explain it. What is Lover's Leap? Why did grendels come from a tree?

I liked the distinction of swamp (C2) and desert (C3) ettins and cave (C2) and jungle (C1/C3) grendels and think more could be done with that. Ettins in C3 being kleptomaniacs was a really clever move as it made them into something interesting rather than something aggressive - their interaction was with the player, rather than with the norns with grendels.

I liked the harshness of C1 and C2 - C3 was abundant with food and although they did implement moisture, heat and seasons, they weren't particularly used as much as they could have been. It was trivially easy to turn half the ship into a greenhouse, which didn't matter as norns all-too-often just hung out in a pile of food mating furiously and then complaining about being crowded once things were established. In C2, there were places where the only food got norns drunk and honey in C1 satisfied norns but didn't really nourish them so everything felt like a calculated move.

The gadget system in C3 was cool, and it was a shame that DS didn't really build on it. Minecraft and Dwarf Fortress use similar systems and they work really well. Maybe some level of "build this to transport X to Y" would be useful. Grendel traps were possible in C3 - you hook up a smell emitter to lure them in then use pressure pads to shoot them, and gnarlers died out pretty quickly if you didn't automate the volcano somehow. They tried to implement it with blueprints and plans, but it was all a bit of a ball-ache and ettins, as mentioned above, walked off with important parts. I just feel like it was well-intentioned but not needed so no one really does more than play with it.

Exploration was handled really well in Subnautica; the world wasn't procedural or random, and places felt unique but not out-of-place and large but not infinite. It is also possible to wipe an area of resources in Subnautica, which is interesting as it makes you have to travel further and further from your base as things are replenished, or move entirely.

So yeah, basically I want an on-land Subnautica (Notnautica) with norns, ettins and grendels and enough crafting to connect gadgets but not much more.

 


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