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Reverse engineering   
DilonShuniikke

DilonShuniikke
United States  


  7/26/2017

I saw a blog post a while back where someone had reverse engineered the C1 export file to extract the genome, examine/modify chemical levels, etc.

Has anyone figured out how to do that with C3/DS export files?

I'm interested in learning how to do this, to give me the chance to do "offline surgery" on fatally sick Norns with a hex editor. Is this possible in C3/DS?


Flib dis
 
Papriko
Peppery One

Papriko



  7/26/2017

The PRAY format might help you out. I am not exactly an expert, but from I understand, it should be possible to make a "general purpose" decompiler that just blindly disassembles everything.

Usually Monk is pretty good at this kind of stuff, however I just tried to toss a random export file into it and got nothing back.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
DilonShuniikke

DilonShuniikke



  7/26/2017

Woah! I honestly wasn't expecting the documentation to be this detailed (especially the GLST block – the convenience and simplicity of that documentation is very encouraging) may be easier than I thought... :D (Argh, why didn't I look there first?!)

The CREA block will probably require...extensive experimentation. I'll be real proud if I can get it working, though.

Will definitely write a guide if I figure it out!


Flib dis
 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  8/20/2017

I believe REVELATION is capable of de-PRAYing a creature, but you can't quite change much.
 


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