Here's a big shoutout and thanks to Venithil for helping me set up the Ivrogne Canny Norn. He basically did it for me, to be honest. The process went something like this:
TDN: I want a Norn with this this this and this.
Venithil: Here's a step-by-step guide to achieve exactly what you wanted to accomplish.
Good guy. Thanks to you and to everyone who still reads this Wolfling Run series.
Don't forget to use the new address for the Creatures Wiki, https://creatures.wiki - that way, you get to see over a thousand all-new pages, including content for Creatures 2.
tfw the Wolfling Run is put off for a few hours because I can't find which copy of Creatures 2 on my computer the .exe file installs to.
If you're a breed creator, do me a favor and STOP USING .EXE TO PACK YOUR BREED. Just allow the user to do a manual installation of the breed, it's literally just copy/pasting. You don't trust Creatures players to be able to copy/paste things?
Or an even better idea, when you pack your dumb little breed into an .exe, you could add the option to choose which directory to install into. .-.
I forgot to include the intro to Creatures 2 at the start of the Wolfling Run series. Here you guys go; this thing is awesome. Sadly enough, the GoG version didn't have this great opening scene for me. Maybe it's Playstation exclusive? I'm unsure. I vaguely remember the Playstation ports having cutscenes like this.
Step 1: Make a new world, clicking all of the "Okay, set color to 16-bit, et cetera" boxes.
Step 2: Enable most options via "Game State Controller".
Step 3: Throw those Cactus generators into the sea.
Step 4: Use a COB to delete all cactuses in the world.
Step 5: Summon/Birth Norns, teach them language with a COB.
Step 6: Place Energy Gates on the world
Step 7: Use various COBs such as Ocean Bridges, meat vines, and other fixes.
Step 8: Put the Norns on the surface world.
Step 9: Watch them all die (Or if they have Canny lobes, watch them live for thousands of generations).
I imported six of the Spotted Norns; three males and three females. I love love LOVE the sprites on these guys. They're awesome. They all look exactly the same, though, so I hope that they can evolve to new colors over time.
As far as I can tell, they are a recolored mix of the Hebe and Pixie Norns. They're Hebes with Pixie haircuts... which is awesome. I've already fallen in love with this breed, and we haven't even begun. Bless.
I broke the rules a little bit. I took a bee out of a Norn's hand who was crying incessantly because the thing hurt him. This was only about a minute into the run, however. I'll do better next time.
Whoever came up with the idea to mix Hebe and Pixie was a bloody genius. I love these Norns.
Speaking of happiness, these Norns are really good at taking care of their needs. They're excellent sleepers, eaters, and they seek out toys when bored. They're doing well so far.
They're adolescents now, and they're very... Norny. So Norny, in fact, that they've had their first kid!
Meet Bob, the first Second Generation Spotted Norn so far. He's a cutie.
If any of you know how to make a Creatures 2 custom world, please let me know. I'm very interested in making my own C2 world (Or having one made) for the series. In particular, it would be one that comes default with things such as Meat Vines, no unfair hazards (like the ocean), et cetera. A beautiful, but totally flat-plane world with only one layer that Creatures walk on (Half of it could be indoors, to keep the weather from affecting the Norns).
If you guys know anything about doing this, it is very important to me that you tell me!
Edit: A winter-themed one would suit my fancy, but that's just personal preference. I love snow levels in video games.
Awwwhhh! A baby was born again (The third baby), and every Norn on the map crowded around it and showered it with praise.
On another note, the commenters were completely right; the male Norns look just like little Strawberries. Awesome.
The Spotted Norns are very social. They often clump up in big groups and... talk. Talk about grabbing the weather, talk about being intensely hungry, et cetera. Good stuff!
Here are their names, in case you guys were curious. Ages too.
Protip: baby Norns are NOT good at learning language through their parents, despite that their parents are fluent language speakers. This is mainly due in part to the fact that Norn language is erratic. They say a lot of random words. At the very least, Norns say Eat and Norn enough that every baby knows those words...
Did I tell you guys how much I freakin' love these sprites yet?
Here's a female youth, for posterity. Note that the babies DO NOT retain their color scheme to gender thing. The second generation already did away with that; there are red girls and yellow boys. There's also weird browns Edit: The brown ones are just younger Spotted Norns. They change colors as they age.
Here are the three colors most prevelant in this Wolfling pack so far.
Curiously, their "drinking water" animation looks quite a bit more like they're "rubbing their cheeks". Weird.
Speaking of, this is an example of Canny Lobes at work. The Norn here, Alan, was complaining about being crowded. What did he do? Get away from the crowd. The Canny Norns reach something that could be considered intelligence, and that interests me greatly.
That said... they are still kinda bad at sleeping, and they like to crowd each other. Typically though, I tend to find that if a Norn population's primary concern is sleep, they're doing fine. It means they take care of their more important needs. Crowding and Insomnia are not as life threatening as lack of food and water.
Interestingly, this Norn here, Bianca, seems to be very frustrated. She's been mad for the past ten minutes, and only smiles immediately after fulfilling her needs. I wonder what's up with her?
These guys like showering their babies with praise. Very much spoiling them. Well, it's still a welcome break from the Violent Norns. Those guys would beat their babies until they died.
Well damn. They've passed multiple generations at this point, but because my Wolfling Control COB stopped working AGAIN after too many Norns were born, I can only keep track by the number of deaths this population has endured.
Here's the current population's stats. Overall, based on the historical data, there were/are 39 Norns that were at one point in my world (Including dead and alive Norns, which means that either one of the Norns glitched out of this data here somehow, or one of them died right after I got this screenshot). I'm going to extrapolate that, since we started with 6 Norns, each generation will be after about 12 Norns. We should be on the second-to-fifth generation now.
Also according to this data, 32 Norns have been born into this world (A.k.a. not Generation 1).
I don't have a screenshot of it, but I swear that by the shee, I saw an error message saying "Chronicles can't continue because <UnNamed> is not responding". So... a NORN was not responding. That's awesome. Little program dudes!
Hm, despite the fact that these Norns do have Canny lobes, they're just as sad as any other Norn population. Maybe Akamai Canny is better, or maybe I'm remembering Canny as better than it really was. They're mostly plagued by sleeping issues. These Norns are miserable because they won't sleep, despite the game specifically having stats for when it is nighttime. They just won't sleep!
I was largely incorrect about my previous statement regarding Norn language. A few generations in, they still have rather complicated language. You would think by now I would know some of this stuff, but at least I'm learning.
Note: They do bibble gibberish sometimes. In particular, they like to say "Gaa".
Elderly Spotted Norns don't look that much different than their younger counterparts. I really enjoy that they don't look like dried up raisins in their old age.
(Context: I used the Flying Saucer COB on the Ettin. It instead went into orbit around my world. He's gone about 5 times around my world now.)
Proof. He's totally orbiting Albia right now.
Somehow this glitch resulted in two Ettins spawning into the world at the same time. I brought the other one up and taught him language; I'm going to give him a place in Norn society. His brother is still orbiting Albia. Note: I haven't imported either of these Ettins. Typically, Creatures 2 only allows one Ettin and one Grendel to be spawned. However, as soon as the first Ettin was glitched into being flung into orbit, there were two of them.
This is really sad! I came back after sleeping to find that all of the Norns were dead save for this one. This marks the end of this Wolfling Run, as she can't reproduce with anyone.
There are 71 dead Norns, 1 living Norn, and 6 were imported at the beginning. This means that 66 Norns were born during this run.
I will be exporting the survivor and uploading her soon. Her name is Zamyra. She is an adult female.
Overall, I had a lot of fun with the Spotted Norns. They're a cute breed but they didn't last very long; only 26 hours.
TheDrunkenNorn wrote: Hm, despite the fact that these Norns do have Canny lobes, they're just as sad as any other Norn population. Maybe Akamai Canny is better, or maybe I'm remembering Canny as better than it really was. They're mostly plagued by sleeping issues. These Norns are miserable because they won't sleep, despite the game specifically having stats for when it is nighttime. They just won't sleep!
Spotted Norns are indeed cute, but they are oldschool Canny.
This means they are heaps and bounds better than regular Norns and whatnot, but they still have a lot of flaws, including excessive sociability and getting dumb with age fast past some point.
The main advantage of Akamais is that all their instincts were reworked to avoid things like a Norn being rewarded for pulling clowds/pretty much anything when hungry (yes, that is a thing). Only a few breeds have base instincts reworked in such a way (Boney Grendels, Akamai cannies, a few updated Canny based ones and my own breeds after Kannova Venterra 2.0 come to mind).
Speaking of, you could try using Bonewall Grendels or Iscah Ettins from the last CCSF site. Or both actually since Iscah Ettins relax easily around Grendels. Just remember they have short lifespans (~3 hours for IScah and 5.5 for Grendels).
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.