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Zombie creatures (DS)   
Charity

Charity
United States  


  11/30/2013

I turned my creatures on Docking station into zombies, they were not moving so I tried to move one over, now the just keep walking into the walls and they won't sleep or eat, they keep walking... I hatched a new egg to see if it's ai would be broken too, but it seems to be fine.. :/

Oops!
[nblush] ^^'

 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  11/30/2013

... Somehow turned your creatures into zombies, by any chance? [nlaugh] How did this happen?
 
Papriko
Peppery One

Papriko



  11/30/2013

Also, which game are we talking about? C1? C2? C3/DS?

EDIT: whoops, sorry, didn't quite see the topic's title!


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Linda

Linda


 visit Linda's website: My game projects on Itch
  11/30/2013

Something similar happened to me once. Turned out I still had Amai's Shortcuts installed and accidently activated the shortcut that made all the creatures look at you. Maybe the same thing happened to you?
 
Charity

Charity



  11/30/2013

Nope, I don't have anything that makes your norns look at you...
 
kezune
Air Guitarist

kezune


 visit kezune's website: Designer Genes
  11/30/2013

Have you tried using the X-Ray agent to check their organs and chemical levels? That'll help give you some insight into whether they're zombies or just a little odd.

The gene kit can also help you see if there are any wonky genes that are causing them to act strangely. You're more than welcome to share any creatures you find interesting in the adoptions section of the downloads if you need someone to take a look at them for you. :3


Updated Rehosting Policy[/title]
 
Charity

Charity



  11/30/2013

I can't get the x-ray agent to work. But, like you said, posting one of the might be a good idea...

Edit: I posted one of the norns, could you try to see what's wrong with him?

 
KittyTikara

KittyTikara


 visit KittyTikara's website: The Mobula Ray
  11/30/2013

I took a look at him. He isn't a true zombie because all of his organs are still alive, and his drives seem to go up as well. He is also a first gen ,so that rules out being a slider/right-walker. I really don't know what's wrong with him, but I highly doubt its genetic? O.o

Do you have any strange agents installed in your world, like Mind Arrows or that Creature remote control thing?


The Mobula Ray - My Creatures blog
 
Papriko
Peppery One

Papriko



  11/30/2013

Hey, the CRC is clean! It only messes around with the mind. It does not change the biochemistry or use the "SOUL" command, which could trigger that kinda stuff.
I am not sure about the mind arrows, but I think the same applies for those. It has to be something else. Ghosthande's Halo might be a possible cause, although she is probably capable enough to prevent such horrific bugs...


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Charity

Charity



  11/30/2013

When I say "zombie" I didn't mean dead but walking, I mean all my norns/ettins (I'm guessing around 20. (all first gen by the way.)) won't do anything other than walk into the wall, and I don't have any of the agents injected that anyone has said so far...
 
kezune
Air Guitarist

kezune


 visit kezune's website: Designer Genes
  12/1/2013

Are they paying attention to anything in particular while they walk?

Updated Rehosting Policy[/title]
 
Charity

Charity



  12/1/2013

Nope, not from what I can tell... Once in a while when walking by something an ettin will glance at it... But, that's about it...
 
Papriko
Peppery One

Papriko



  12/1/2013

In case it really is something with the brain, we could try this line of code. It will erase any kind of forced action from the mind and let the norns do their own stuff again. When that does not work, it either is a more severe brain damage or something completely different.

enum 4 0 0 urge writ targ -1 15 -1 15 next


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Charity

Charity



  12/1/2013

No good, it didn't do anything.... [nscared] Any other ideas?
 
clohse
Mad Scientist

clohse


 visit clohse's website: Clohse's page at the CWiki
  12/1/2013

This may seem rather simplistic, but have you tried exporting one and importing it into another world to see if it acts the same?

CLohse's Norns at the Creatures Repository
 
Charity

Charity



  12/2/2013

Yep, didn't work...
 
Papriko
Peppery One

Papriko



  12/2/2013

"didn't work" like "didn't keep behaving like that" or "didn't work" like "didn't fix the poor guy"?

Another thing: which generation are they? Did you mix in any foreign creatures or exotic breeds?


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Charity

Charity



  12/2/2013

Still acting the same, not doing anything other than walking against the wall, not sleeping or eating. also... "all first gen by the way" I already said.
 
Papriko
Peppery One

Papriko



  12/2/2013

Again something I missed, darn >.<

Okay, let's list up what we've got so far: 1st gen default breed wallbonkers (hence genetic faults excluded). Apparently no mind-messing things. Faulty behavior carried over to new worlds, but creatures native to other worlds are fine.

New idea: when you hatch creatures in a DIFFERENT world, they are still fine, right? What happens when you import a normally behaving norn into the glitchy world? Does it stay fine or does it become dumb over time as well?
Also, can you give us a list of literally everything you have installed in the buggy world? (even the smallest and maybe unimportant things like an autonamer)


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Nutter
Senior Wrangler

Nutter



  12/2/2013

I just downloaded Astro and had a look. Poor little sausage, he's not happy, is he? But he looks healthy, which is weird - all organs and other life signs are fine, no sign of disease or infection. I did get him to stop walking, but then he'd just sit there. Interestingly, although he'd maxed out tiredness and boredom while walking, once he stopped, his sleepiness increased but he wouldn't sleep. He also doesn't respond to the hand's verbal commands, not even to "what" or "express" (taught him using the vocb command). He responds positively to tickles but ignores slaps.

If all the norns and ettins were fine to start with, and newly hatched ones are also fine, I can only think this is the result of some weird in-game corruption that's damaged the creature files. You could try using a tool to re-inject new eggs based on the original genome if you really want these norns, but if they're all 1st gen it might be easier to start afresh with new eggs. I can't see it being a genetic fault if it's affecting both ettins and norns, and they were all fine until they all zombified at once.

 
Charity

Charity



  12/2/2013

When I hatch new norns, new world or not, they are fine. When I import norns, they don't become dumb... Do you really want me to list all the agents..? That'd be a lot, but I've never had anything unexpected like this happen because of them.

So you are saying I should just delete those norns/ettins then..? Well, I guess it's better than letting them starve... [nsad]

 
Nutter
Senior Wrangler

Nutter



  12/2/2013

Did anything unusual happen right before they zombified? Did it happen between sessions of running the game? Had you just installed any new agents? Or any other software on your computer?
 
Charity

Charity



  12/2/2013

Yeah... They all just laid down, none of them would get up, so I tried moving them and so... yeah. New agents..? Ummm... Americana pack, Valentines day pack, yule pack from here and also the Dustdevil Grendels from here. Didn't install anything else new.
 
Papriko
Peppery One

Papriko



  12/3/2013

Nothing of which seems really suspicious to me...

Maybe we really should get to a full list. By "all agents you have installed" I mean only those you actually injected into the broken world, not every agent that you ever downloaded in history.
Cosfile "fixes" may be interesting too.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Nutter
Senior Wrangler

Nutter



  12/3/2013

But for the creatures to be affected across machines, there must be actual changes made to the creature file... almost like a chunk of the code has been overwritten? Could that be done by game upgrade?
 
Papriko
Peppery One

Papriko



  12/5/2013

I guess we could analyze that with a full list of modifications. If none turn out to be harmful nor any of them seem to converge, then the client is just being glitchy.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 


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