creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
Help Forum
old
Toxic Aquatic Norn Breed?   
clohse
Mad Scientist

clohse
United States  

 visit clohse's website: Clohse's page at the CWiki
  10/5/2013

I can't seem to find a toxic aquatic breed of norn. Suggestions please?

CLohse's Norns at the Creatures Repository
 
Papriko
Peppery One

Papriko



  10/5/2013

Suggestions for existing breeds or making new ones?

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
LoverIan

LoverIan



  10/5/2013  2

I don't think there are any yet, but they'd be awesome to see!
Frankly, it'd be nice to see companions agents, ones that 'pollute' the water and all.


beep
 
clohse
Mad Scientist

clohse


 visit clohse's website: Clohse's page at the CWiki
  10/5/2013

I was hoping there were existing breeds that I just didn't know about. I have been away from the cc for awhile before this summer.

CLohse's Norns at the Creatures Repository
 
SplicerTheDicer

SplicerTheDicer



  10/6/2013

I think that's a REALLY cool idea and I would totally block out all other obligations and spend months working solely on making the breed if I had any idea how to go about doing that.
But I don't and that makes me very sad.
I think it would be cool if we bounced around ideas, though, because someone might take inspiration from it and decide to make one?

 
Papriko
Peppery One

Papriko



  10/6/2013  1

What about some swamp kinda breed? Swamps often contain toxic gases and what not and you know from those trashy horror movies that the industry occasionally drops their radioactive/biohazard/ominous other waste there.
Would make a great base for some aquatic or amphibious toxic creatures.


Ooooorrr, what about something like algeas or amoebas? They swim around and live from filtering pollution out of the water.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
LoverIan

LoverIan



  10/6/2013

Good idea!
I had an idea that "why can't I just use bubonic bugle", and then I realized the bacteria probably isn't waterborn....

Algaes could work really well as stuff like Pond Scum, or other stuff that acts as detritus or critters for these creatures to eat haha
There is a common chemical that a large deal of algae in direct sunlight produce, called "The Very Fast Death Factor", which I think could merit having Algae in the light producing ATP Decoupler ;D

Maybe some weird fist, like 4 eyes fish (two along it's bottom, 2 along it's top), an Amphibious Catfish, Flying Lungfishes (that can fly in moist environments). In general different critters to complete the concept.

Maybe we should move this to Development heheheh


beep
 
clohse
Mad Scientist

clohse


 visit clohse's website: Clohse's page at the CWiki
  10/6/2013

My original question was more along the lines of "I want to see how a toxic breed would do in my aquatic room..." but I like where this has gone.

I poked around in the CFE Toxic genome with the genetics kit (breed maker I am NOT) and inverted gene 143 so they get air underwater. They are now happily prancing around on the floor of room.

So now I'd like to know how to make eggs hatch naturally within just one metaroom, but not all over in the game?


CLohse's Norns at the Creatures Repository
 
KittyTikara

KittyTikara


 visit KittyTikara's website: The Mobula Ray
  10/6/2013

You mean how to get underwater eggs to hatch in your metaroom, but not all over? You could use the "current metaroom only" check from the Egg finder to check for eggs in your metaroom. If an egg is found, it could be hatched underwater using a a script simular to the Egg Hatcher. That way you don't have to change the original egg hatching script, and can just use a different script. I -think- the egg hatcher bypasses the usual egg hatching script, and just forces the egg to hatch, but it's been a while since I've used it. Plus I might be talking nonsense, because I don't know Caos hardly at all. In fact an agent like would be useful for most watery metarooms.

Reading this thread has inspired me to try out breed making, not in time for the CCSF but I can try it out later. I'm slowly working on a Swamp Pod thing, and a breed could always go nice with it.


The Mobula Ray - My Creatures blog
 
clohse
Mad Scientist

clohse


 visit clohse's website: Clohse's page at the CWiki
  10/6/2013

I've always loved the graphic used with that little egg hatcher. Its so cute. I used to use it all the time.

I think I've figured that I can make a centrally located agent that will enum through the eggs in its limited range and hatch them if the world limit isn't reached yet.

Now, to figure out where the maximum norn number is stored...


CLohse's Norns at the Creatures Repository
 
Papriko
Peppery One

Papriko



  10/6/2013

Not sure how far you can tell the egg to use it's own grow and hatch script, yet bypassing the checks. In the worst case you just re-write the most important parts.

And yes, Kitty made a good suggestion. Enumerate the eggs and check if the current metaroom ID (not sure which command that is) matches the one of your room.
For that purpose you should save the ID before, I believe that is dynamic, depending in which order rooms were added. Just something like a GAME variable called "clohses_aqua_metaroom_id".



EDIT: got ninja'd. Yeah, now that you mention it... Simply working with ESEE and a limited range may work even better and being easier...


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
InsanityPrelude
For Science!

InsanityPrelude



  10/6/2013

I think Grendel Man has a couple of aquatic toxic Grendel breeds at seeyou7, but they're not CFE.
 
clohse
Mad Scientist

clohse


 visit clohse's website: Clohse's page at the CWiki
  10/6/2013  1

I went ahead and added a male and a female of the Aquatic Toxics to the downloads.

CLohse's Norns at the Creatures Repository
 
SplicerTheDicer

SplicerTheDicer



  10/6/2013

A whole new breed of toxic aquatic norns would look really cool, especially with a mer tail. Dead looking eyes, maybe covered in boils and such like a sick fish? Or maybe that's a bit too gross for most people [ntongue]
 
Puddini

Puddini



  10/8/2013

For some reason I imagine the aquatic Toxic Norns having jellyfish tentacles. I don't know why, but it seems fitting, probably because of the jellyfish sting being poisonous and all.
 
Nudgie

Nudgie



  10/8/2013

I support this idea!!!


 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki