This agent brings a more-or-less functional port of the fainting mechanic from Creatures 2 to Creatures Docking Station, right down to the thing where all creatures make the same sound! Pictured and included is a little syringe you can use to inject glucose into a creature and wake it up. Default functionality can be fully restored and all comatose creatures can be awakened by removing the agent.
Note: This agent will fail to inject if creatures in your world are starving.
HOTFIX: Saved some last-minute edits that didn't make it into the compiled agent. Classic Fainting now applies to all four species.
OTHER HOTFIX: Added agent help for stars and syringe.