The last and final part of Liam's Creation of a Metaroom: From Inception to Release series. view full article > |
Part 6 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, covers music and CA - smells. view full article > |
Part 5 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, a basic land critter which uses subroutines. view full article > |
Part 4 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, on getting your background in-game as an agent. view full article > |
Part 2 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, looking at ways of making backgrounds, by Liam. view full article > |
Part 2 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, covering organisational techniques, by Liam. view full article > |
Part 1 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, looking at conceptualising room ideas, by Liam. view full article > |
The Introduction to a large tutorial/article, written by Liam and various other developers concerning the Creation of a Metaroom! view full article > |
In the Creatures series, creatures class various items in groups and generalise between them. This is a list of C3/DS genus groupings. view full article > |
Toxic Creatures are fun and quirky, but lack diversity. This writeup takes a look at Paradox Norns, which are a breed meant to fix that. view full article > |
A quick reference to the norns' facial emotions, the number of images for each and their position in a head sprite file. view full article > |
Ali Maggs takes a look at the development of new environments for Norns, in an article originally published on HomeCreatures. view full article > |
An article by Andrew Carroll on the potential of using variables to create COBs with genetics. view full article > |
Learn how to code a very simple food object. view full article > |