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Creating a Metaroom - Part 7: Final Touches   Development   Malkin | 5/24/2013  comment  log in to like post

updated5/24/2013
The last and final part of Liam's Creation of a Metaroom: From Inception to Release series.  view full article >
 
Creating a Metaroom - Part 6: Music & CA   Development   Malkin | 5/23/2013  comment  log in to like post

updated5/23/2013
Part 6 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, covers music and CA - smells.  view full article >
 
Creating a Metaroom - Part 5: Agents   Development   Malkin | 5/23/2013  comment  log in to like post

updated5/23/2013
Part 5 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, a basic land critter which uses subroutines.  view full article >
 
Creating a Metaroom - Part 4: In-game   Development   Malkin | 5/23/2013  comment  log in to like post

updated5/23/2013
Part 4 of 7 from the Creation of a Metaroom: From Inception to Release series by Liam, on getting your background in-game as an agent.  view full article >
 
Creating a Metaroom - Part 3: Background   Development   Malkin | 5/23/2013  5 comments  5  log in to like post

updated5/23/2013
Part 2 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, looking at ways of making backgrounds, by Liam.  view full article >
 
Creating a Metaroom - Part 2: Organisation   Development   Malkin | 5/23/2013  comment  log in to like post

updated5/23/2013
Part 2 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, covering organisational techniques, by Liam.  view full article >
 
Creating a Metaroom - Part 1: Conception   Development   Malkin | 5/23/2013  comment  log in to like post

updated5/23/2013
Part 1 of 7 from the Creation of a Metaroom: From Inception to Release series of articles, looking at conceptualising room ideas, by Liam.  view full article >
 
Creating a Metaroom - Intro   Development   Malkin | 5/23/2013  comment  log in to like post  1

updated5/23/2013
The Introduction to a large tutorial/article, written by Liam and various other developers concerning the Creation of a Metaroom!  view full article >
 
C3/DS Perceivable Genera   Development   Malkin | 5/19/2013  1 comment  1  log in to like post  1

updated5/19/2013
In the Creatures series, creatures class various items in groups and generalise between them. This is a list of C3/DS genus groupings.  view full article >
 
Paradox Norns De-mystified   Development   TheSecond | 5/12/2013  2 comments  2  log in to like post  3

updated5/12/2013
Toxic Creatures are fun and quirky, but lack diversity. This writeup takes a look at Paradox Norns, which are a breed meant to fix that.  view full article >
 
A List of Norn Emotions   Development   Spykkie | 5/9/2013  comment  log in to like post

updated5/9/2013
A quick reference to the norns' facial emotions, the number of images for each and their position in a head sprite file.  view full article >
 
Whole New Looks   Development   Malkin | 5/6/2013  1 comment  1  log in to like post

updated5/6/2013
Ali Maggs takes a look at the development of new environments for Norns, in an article originally published on HomeCreatures.  view full article >
 
Genetic Objects, Why Bother   Development   Malkin | 5/6/2013  6 comments  6  log in to like post  1

updated5/6/2013
An article by Andrew Carroll on the potential of using variables to create COBs with genetics.  view full article >
 
CAOS Chaos | First Simple Object: Cheese   Development   Rascii | 8/17/2012  2 comments  2  log in to like post  6

updated5/1/2013
Learn how to code a very simple food object.  view full article >
 

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